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Category Archives: Games

'Assassin's Creed Unity' Mobile Spin-Off Revealed as Honor9 Handset Exclusive - Coming to iOS and Android Later?

After the Assassin's Creed series took its much publicised break from the front lines during 2016 - which, apart from the debut of the Assassin's Creed Identity [$3.99] spin off in February of last year, also applied to mobile - the stealth stabbing series has truly come back with a vengeance in 2017. E3 revealed the upcoming Egyptian-themed Assassin's Creed Origins that looks mightily impressive, yesterday marked the surprise announcement of a bizarre mobile strategy RPG game named Assassin's Creed Rebellion, and it looks like a brand new title has also managed to leak out of Ubisoft this morning as well. Thanks to the suitably excellent detective skills and eagle vision of forum member TheMerc, what appears to be a 2D platforming spin-off of the French Revolution-themed Assassin's Creed Unity game has been revealed on Twitter. However, this version of the controversial entry in the series will be exclusively on Honor9 phones for sixth months, with no explicit details of a wider iOS launch at this early date...

The Last Warlock [$1.99] is a prime example of the old adage 'don't judge a book by its cover'. A quick glance at the blocky, voxel graphics reminiscent of Minecraft [$6.99], Crossy Road [Free] and the million imitations of both games that have spawned on the App Store since suggests a more iterative and casual experience. However, under the surface lies one of the more creative and in-depth turn-based strategy titles on the iPhone, as you trawl through dense maps with a number of magical summons and spells that take advantage of the flexibility that the basic graphical style permits. A significant single-player campaign combined with an awesome asynchronous multiplayer mode meant the game was extremely well received in our review back at its 2015 launch, and today The Last Warlock has gone on sale for the first time in two years at a bargain price of $1.99, this week only...




Candy Crush Saga [Free] has conquered many a phone screens since it first came out, and it's still going strong with around $1 billion dollars revenue a year. And it's about to come to your TV screens too, as you might already know. Apparently, the Candy Crush TV show is already a part of the Guinness World Records for having the world's largest touchscreen displays, measuring in at 30 feet high by 20 feet wide. The screens include 55 55-inch monitors, each with 32 cameras recording the competitors' hand swipes. Can you imagine the amount of fingerprints those things are going to attract?..

Rampart is just one of those games that every retro enthusiast remembers. I was first introduced to it on the SNES, but it was ported to nearly every platform imaginable due to its immense popularity. Its angle of marrying shooting elements with light strategy and building components is still unique nearly 30 years later, and it's amazing that so few projects have attempted to emulate its formula directly. Castleparts [$2.99] is one such imitation, and although I had a few technical issues with it, it's a project worth playing if you're into the Rampart concept...

Clash of Clans [Free] just got more content in the Builder Hall 6 update, which has just gone live. The biggest additions are the two new units, the Night Witch and the Roaster. The Night Witch, which you get when you upgrade your Builder Barracks to Level 8, does ranged attacks that hit both air and ground units, spawns bats that attack both ground and air units, and will spawn into a swarm of bats once it receives fatal damage. The Roaster is a great defense weapon against the Night Witch and shoots flames up to 7 tiles away in burst fire of 15 shots. At Level 6, it does 16 damage per shot, hits air and ground units, and does splash damage...

Shoot and Drift Into the Undead in '#01', an Upcoming Endless Racer From the Developers of Road Rush Rally

Alongside platforms, guns and Pokemon, zombies are one of the most common tropes in recent video gaming history. However, the oversaturation of undead beings - no thanks to the ridiculous popularity of the Call of Duty: Zombies [$4.99] spin-off series - quickly became tiring, even if games such as Minigore [$0.99] made a good case for horror-themed titles on the App Store. That being said, as the popular trends have changed from birds to fidget spinners, it seems zombies may soon be back in vogue, at least according to Kloppe Media. After the success of their previous game Road Rush Racer [Free], the developer has announced a new mobile release mysterious titled #01, which aims to merge the anarchic driving action from the former title with some dystopian zombie-killing chaos when it launches sometime in the near future...

'Street Fighter IV: Champion Edition' Likely to Launch as a $4.99 Premium Title, as Gamevice Bundle Goes up for Preorder

The excitement surrounding the upcoming release of Street Fighter IV: Champion Edition has hit fever pitch as of late, with an endless barrage of teaser trailers revealing new fighters, MFi support and a whole host of features that are set to make Capcom's mobile brawler a serious challenger amongst the App Store fighting game community. Only last week did Gamevice release a new video that showcased Street Fighter IV: Champion Edition being played with one of their eponymous devices, and today the accessory company have revealed that an exclusive Street Fighter Bundled Edition is available to pre-order on their website, with a release date of July 2017. As we discovered last week, the Capcom Mobile Facebook page has previously suggested that the latest mobile iteration of Street Fighter will launch in 'early July', so the shipping date of the Gamevice controller should tie in nicely with the game's App Store launch. However, as eagle-eyed forum member ac166 has discovered, the fact that the bundle comes with a $5 Apple Gift Card strongly suggests that Street Fighter IV: Champion Edition will launch for $4.99 as a fully premium title...

San Diego Comic-Con is a beast of an event with all kinds of things happening, but, surprisingly, gaming-related events aren't usually part of it. This year, SDCC's organizers are introducing a new event called Game Creator Connection, organized and run by professional game developers, including a former executive director of the International Game Developers Association. The organizers want this event to provide an opportunity for current and aspiring game developers to network and receive advice and mentoring. If you were to attend, you could seek guidance about how to build a strong portfolio, how to get your career going, and so on. There will be a timed rotation so everyone can get a chance to talk to the mentors there...

Supercell continues to tinker with the beast that is Clash of Clans [Free], and this time around some of the newest units are getting hit with the nerf hammer. The developers have admitted that the power levels of the new units were in need of additional balancing. The anticipated changes are an HP decrease for the Night Witch along with a reduction in the number of Night Witch Death Bat Swarms from 4/6/8 to 2/4/6 per ability level. Bats spawning limit will also be reduced. All of these nerfs should have a pretty significant effect on the Night Witch's power level...

Elder Scrolls: Legends [Free (HD)], Bethesda's CCG, continues to expand in terms of features, and now it's getting ready to also come to Android phones (don't worry, it's also coming to iPhones soon). If you do your gaming on an Android phone, you should pre-register for the game on Google Play so you can get a free Legendary card at launch, a pretty good deal. Elder Scrolls: Legends has some cool mechanics that make it stand out from games like Hearthstone—including two lanes—and has been adding features quite regularly...

So many modern games carry the 'sandbox' moniker without truly being endless havens of experimentation like the genre label suggests. Yes, Horizon Zero Dawn, I don't remember any invisible walls in any hypothetical sandboxes I played in as a child! That being said, The Sandbox Evolution [Free] has come the closest to the anything-goes chaos that I desire from games that put an emphasis on experimentation, and an upcoming update to Pixowl's mobile phenomenon looks to add even more mayhem to the app. Suitably titled the 'Disasters 2' update, the developers have added in eight natural disasters to complement the Lightning, Earthquake, Tornado and Nuke options that are already present in the game, and should be a fun and cathartic way of bringing about destruction to your world's inhabitants when it releases on June 28th...

Card Pack Changes, Token Shaman Guide, Kripp and Kibler Videos, and More 'Hearthstone' Weekly News on 'Touchstone' #103

Hello Hearthstone [Free] players, and welcome to another Touchstone Tavern, our roundup of the best stories and videos from last week. As you've probably heard by now, we got some great news last week about changes in the card packs, changes that should help free-to-play players build better collections for cheaper. We also had some issues with the upcoming Wild Open. You will also read a Token Shaman guide, take a look at the good and bad Un'Goro card designs, and more. And, of course, we have the best videos from the past week. So sit back, grab a cup of coffee, and let's begin...

Best iPhone Game Updates: 'Pokemon Go', 'Burrito Bison: Launcha Libre', 'Vainglory', 'TypeShift', and More

Hello everyone, and welcome to the week! It's time once again for our look back at the most noteworthy updates of the last seven days. Some awesome games got 64-bit compatibility in the last week! But besides that, some other games got some pretty cool content updates, too. Of course, you can keep an eye out for updates yourself using AppShopper or by participating in the TouchArcade forums. This weekly summary is just here to fill in the things you might have missed. Let's dig in!..

Ultimate General: Gettysburg [$3.99] is one of the prettiest real-time strategy games on any platform, and two years after landing on iPads, it has finally marched onto your iPhones after the latest update. The game was originally released on PCs, and even though the iOS version lost some great features—multiplayer and dynamic campaign—it is still a great game. Ultimate General has a 10-mission campaign that you can play either as the North or the South, great touch controls that let you move your armies around easily, and pretty strong AI that will give you plenty of challenge...

While the App Store has been the recipient of a whole host of excellent ports of tactical RPG classics, the Demon's Rise [$0.99] series from the folks at Wave Light Games is one of the few that started its trade on the App Store, and has gone some distance to carving out its own identity in the crowded turn-based strategy scene. While a sequel in the form of Demon's Rise 2 [$7.99] launched last year to a glowing four-and-a-half star review from our resident RPG guru Shaun Musgrave, the original game has received continued support since its original release in 2015, most notably through an update that brought up Demon's Rise interface, graphics and tactical engine to the same level as its sequel. Today, the first Demon's Rise game has gone on sale for $0.99, which serves as its biggest price drop yet, and will provide hours of brilliant RPG action for the dollar cost of entry...

Historically, it's hardly been a rare occurrence for the Japanese games market to look almost completely different from those of the rest of the world. While easy internet access and converging technologies have brought previously distinct regions together, Japan is still often marching to the beat of its own drum. The mobile market is another fine example of that. To look at the Japanese App Store charts is to see almost an entirely different group of games than you might see elsewhere. Many of these games never get an English release, and when they do, they rarely catch on. The latest to try is Fate/Grand Order [Free], a social RPG/visual novel hybrid that has been tearing up the charts in Japan since its release nearly two years ago...

Last week we detailed a massive new update that's heading to Rocketcat and Madgarden's sublime Death Road to Canada [$9.99], an update they've dubbed the COCCYX update. It's set to add a fancy new currency called Zombo Points which you'll need to earn through actually playing the game (no IAP!) and can spend on buying new perks and abilities. It pretty much replaces the current perk progression system with something that's a bit more clear and similar to progression systems in other games. There are also lots of new characters being added in this update, and that's the focus of today's news piece as the developers have just released a new video showing some of those new characters in action...

Her Story made quite a splash when it came out and [$0.99] managed to make FMV games cool again by giving us a game with strong writing and acting, which apparently were often lacking from other FMV games in the past. Now, you can check out this great game for $0.99, its lowest price ever. It's hard to talk about the game without ruining it, but just know that you'll be trying to solve a mystery by putting together various pieces of the story while trying to pay attention to clues and discover the truth about the mystery at hand...

We've been excited for the release of Touchdowners [Free] ever since its first unveiling early last month. I mean, this is from the people who have made wacky physics-based sports games like Wrassling [Free], Dunkers [Free], and Golf Zero [Free]. How could I NOT be excited for their wacky physics-based interpretation of American Football? And as we learned a week ago, Touchdowners was all set for a June 22nd release. Except… it didn't show up in time for our normal weekly new games roundup, which I though was kind of weird, and we hadn't heard anything from the developers about when specifically it was releasing, which was also pretty weird as they usually send emails about everything. ..

Hello everyone, and welcome to Musgravian Musings, a little space of my own where I can do some non-review reflections on recent game releases. In general, the featured games are ones that have caught my interest in some way or another, and will tend to be games that I didn't (and won't) review. This time, we're looking at the handful of retro releases SEGA just put out under the marketing umbrella of SEGA Forever. SEGA had been planning this initiative for a while, so it's obviously something they put some thought into. I just wish that showed better in the end results...

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