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Category Archives: Action

Throughout the history of the App Store, I feel like we've had practically every variety imaginable of dual stick shooters. Hell, we've even had dual stick looters, but a no stick shooter? That sort of thing is worthy of The People's Eyebrow. Well, it turns out this no stick shooter, which consequently is also named No Stick Shooter [$1.99] is an unbelievably frantic game that's most easily described as Missile Command with some interesting twists. It's a little too stressful of a game for me, but in a world where gamers go absolutely wild for unbelievably fast-paced games like Geometry Dash [$1.99] I can definitely see the appeal...

Back in early March, Capcom Mobile announced that they'd be bringing four of their classic arcade games to the App Store in special mobile versions: 1942, Commando, Ghosts'n Goblins, and Ghouls'n Ghosts. The following week they followed through with that promise as 1942 Mobile [$1.99] hit the App Store. Then the following week Ghosts'n Goblins Mobile [$1.99] hit, and the week after that Wolf of the Battlefield: Commando Mobile [$1.99] hit. Which pretty much ensured that the next week Ghouls'n Ghosts would arrive, except… it didn't. Was there an error in their original announcement? Was it supposed to be just the original game releasing and not its superior sequel? The answer is no, as today Ghouls'n Ghosts Mobile [$1.99] has finally arrived in the App Store. ..




In early February we learned that Djinnworks would be taking on the sport of skateboarding with their popular Stickman aesthetic in a game called Stickman Skate Park. Then in late March, we got word that Stickman Skate Park had been renamed Stickman Skate Battle to put emphasis on its online multiplayer battling. Now, following a short beta test period, Stickman Skate Battle [Free] has arrived as of early yesterday. It offers a bunch of different parks to skate in, plus tons of unlockable characters and skate equipment. Check out the launch trailer to see Stickman Skate Battle in action...

Quantum Revenge [$1.99] is a game that caught our attention way back in January with its manga-inspired visuals and hectic dual-stick space shooter action. It launched at the beginning of April but unfortunately all of its promise was countered with lots of bugs and some strange design decisions. You could tell there was a really good game buried somewhere in Quantum Revenge, but its problems resulted in our middling review. However, in just the short amount of time since the game's release, developer Realtech VR has gone in hard with updating Quantum Revenge and it's a much better experience because of it. While they've mostly focused on tweaks and bug fixes in updates thus far, next week will bring version 1.1 of Quantum Revenge which will bring a couple of cool new additions which you can see in the trailer below. ..

'Miles & Kilo' Review - It's Dog-Gone Great!

The original Kid Tripp [$0.99] was an excellent ode to Westone's classic Wonder Boy and the Adventure Island series that it spawned. The game looked and sounded like a latter day Master System or Game Gear game, and the auto-running platforming was almost pitch-perfect. To this day, I consider it one of the better platformers available on iOS. Well, the kid is back, and this time, he brought his dog. More importantly, however, Miles & Kilo [$2.99] tries to advance the Wonder Boy-style gameplay with new moves, gimmicks, and obstacles that Tom-Tom never had to worry about. The result is a fantastic game with one foot planted firmly in the past and the other in the here and now. If you like platformers, you won't want to miss this one...

I'm just going to come out and say it: Wayward Souls [$6.99] is my favorite iOS game. Yes, we picked it as our Game of the Year back in 2014, and yes we awarded it 5 stars in our original review, and yes it's been critically acclaimed by tons and tons of gamers since its release, so maybe that statement isn't all that surprising. However, there are SO many fantastic games on mobile that it makes it hard to boil it all down to just one favorite, but I think I've finally decided that Wayward Souls deserves that honor. I mean, just writing about it or even thinking about it makes me want to instantly start playing, which I will be doing just as soon as I'm done with this post, by the way. ..

One of the more confusing things about analyzing games in modern times is that they can change and improve thanks to the nature of updates and digital distribution. Guns of Mercy [Free] hasn't necessarily seen dramatic overhauls since its initial release, but it's become a much better game, and a free download well worth checking out. This action game has you fending off endless waves of enemies, using a gun that you can aim in a 180 degree circle. One hit kills you, but shields, powerups, and a giant mecha can help you out along the way, as you fight ever more dangerous enemies and giant bosses. You collect coins, and these all go toward upgrades to help you blow up stuff better. It's a turbo-charged shooter, and it's worth the download just to check out, though if you're playing now, you're getting a changed and improved experience than those who first gave it a shot...

A few months back, we wrote about Lightseekers [Free], the toys-to-life action adventure RPG that looked quite fun, and now you can try it out for yourself if you're in the US, Canada, or the UK (broader release to come later). While the game is using its pretty fancy—and expensive—figures as a selling point, it's totally playable without them, so don't let the $70 figures scare you away from what looks like a pretty fun—and totally free—action adventure RPG. As you can see from the video below, there's a ton of things you can do in the game besides just fighting enemies, and your heroes can be upgraded in cool ways...

Team17 is on a roll with bringing their desktop and console published titles over to mobile, with Mouldy Toof's The Escapists [$3.99] arriving early last month and Self Made Miracle's awesome arena platformer Penarium [$1.99] surprise launching this morning. Penarium is actually the name of the twisted circus where the game takes place, and you'll play as Willy hopping from platform to platform trying to avoid an increasingly deadly barrage of hazards and traps as you try to collect as many barrels and coins as possible. Every fifth barrel you collect a new set of hazards will appear, and you'll continue on until you've completed a certain objective to finish a level or for as long as possible in the endless modes. Coins collected go towards picking up special cards which give you different abilities during the campaign levels...

'Star Cat Adventure' Review - Galactic Psychedelic Kitten

Sometimes it's nice to just relax and play a game with a weird creature at the helm. Maybe Bubsy isn't the best example, but cats are relaxing and stress-reducing creatures by nature, so I naturally gravitate towards projects that feature felines. That's why I opted to take a chance on Star Cat Adventure [Free]. Well, that, and the fact that its titular character looks like a rad '90s mascot...

The silence you hear after successfully unloading an entire volley of cannon fire into a now sinking enemy ship in HeroCraft's latest release, Tempest [$3.99] , is euphoric. The only problem is that a stop in the action is guaranteed to be short lived. The pace and pay off of being a pirate captain may feel highly romanticized in this sea-worthy offering, but I approve. Any time a developer cooks up an ARPG that even seems half-baked, my ears perk up and this time I am really glad they did. This game taps directly into a whole lot of what makes the genre great and does it in a way that is original enough for you to sit up and take notice too...

'Get Me Outta Here' Review - Don't Have a Cow, Man

The Rossman Bros. have delivered a rather fun arena shooter in Get Me Outta Here [Free]. Starring a middle-aged man (with surprising jumping and rolling skills!) abducted by aliens, and given a limited amount of time to clear them all out with his deadly firepower, what seems like a simple game of run 'n gun action has a surprising amount of depth to it. The heart of the game is you trying to survive the same arena with the same enemies, but interesting strategies that appear over time. Plus, it features a giant weaponized cow boss, and some heavy weaponry to deploy. Who doesn't love that?..

Back in early March, we told you that HeroCraft was looking for beta testers for the mobile port of their hit Steam game Tempest: Pirate Action RPG, which as you might guess is a pirate-themed action RPG. About a month later, we learned that the game was just about finished and was scheduled to launch on April 18th. Today I woke up and looked at the calendar, and noticed that the date is April 18th. You see where this is going? Yes, as of this morning Tempest: Pirate Action RPG [$3.99] is now available on the App Store and if you've missed our previous coverage you can see it in action in the following trailer...

Hello, gentle readers, and welcome to the first (only? WE'LL SEE) Musgravian Musings. I figured if Andy Fretz gets his own Zone, Tasos gets his own Principle, and Carter can Crater all day long, I could do a sort of editorial column of my own. But rather than share strong opinions on the issues, what I'd like to do is to use this space to do some short non-review reflections on recent game releases. In general, these will be games that have caught my interest in some way or another. They'll also tend to be games that I didn't review in the first place. I'm going to kick things off by taking a look at two of the biggest recent releases, Card Thief [$1.99] from TinyTouchTales and Death Road to Canada [$9.99] from Rocketcat Games...

Mobile has perhaps been lacking the great Spelunky-like game that could at least imitate one of the best indie games of all time while being something you can play on the toilet while at work. Orangepixel steps up to the plate with Meganoid 2017 [$2.99], the nebulously-named reboot/sequel to one of the solo developer's earliest works. Where the original Meganoid games, both Meganoid 1 [$1.99] and Meganoid 2 [$1.99], were more challenge platformers, Meganoid 2017 is a procedurally-generated platform that takes a lot of cues from Spelunky. Exploring the Meganoid spaceship, you have nothing but your platforming wits, some explosive charges, and whatever you find as you venture further into the spaceship, taking on a different layout when you die, and you will die a lot. Spelunky 2017 had a rather rapid development time, and while it gets the core gist of the Spelunky formula right, and does some rather cool things, the game suffers from its short development time, leading to a lack of variation in level designs. Also, the game just doesn't have the tight platformer feel necessary for what the demanding difficulty requires to give the player a good shot at succeeding...

'Death Road to Canada' Review - A Dog, Anime Magical Girl, and A Farting Man Enter a Bar...

I think you could make a strong argument that Rocketcat Games is the greatest developer in the history of mobile games. No studio has quite the collection of masterpieces that they do. Go on and look it up, their worst title is Five Card Quest [$2.99] and even that isn't so bad. Madgarden, meanwhile, has the strongest collection of unreleased titles perhaps out there, but when he releases something, it tends to be great. See their previous collaboration Punch Quest [Free], which is still brilliant and so unlike everything else on the App Store. In fact, that's the problem: these folks make games that are such pinnacles of what they do that nobody else can even come close. So, perhaps you might think Death Road to Canada [$9.99] off the bat seems a bit weird for them to do. After all, it's a zombie survival game. There's a ton of them. But that would be short-sighted: Death Road to Canada is another masterpiece from a partnership that keeps cranking out the hits...

I'll give this to Capcom, they sure picked an unusual bunch for their latest mobile initiative. Given the original game's importance in Capcom's history, 1942 Mobile [$1.99] made a certain amount of sense. It was their first big hit, and shooters tend to play well with the mobile audience. Ghosts 'n Goblins [$1.99] is certainly a significant game but it wouldn't be my first choice to adapt to touch controls. Capcom disagreed enough that the next game in the series is Ghouls 'n Ghosts Mobile. The meat in that Arthur sandwich, however, might be the oddest choice of the lot. Wolf of the Battlefield: Commando Mobile [$1.99] is a technically-sound port of the game once known outside of Japan simply as Commando. It was a decent hit in its time, and it's certainly an influential game, but it manages to suffer from the negative points of both prior Capcom Mobile ports...

It's been an unprecedented week for iOS releases, with some heavy hitters such as Typeshift, Oxenfree [$4.99], and Card Thief [$1.99] making their long awaited App Store debuts amidst universal praise and much celebration amongst iPhone gamers. However, one game in particular has stood out - Death Road to Canada [$9.99], the long awaited App Store iteration of cult developer Rocketcat Games's latest release, has garnered acclaim not only amongst critics, but also amidst the iOS community at large, with our dedicated TouchArcade Forums topic exploding to almost 300 posts (by the time you read this, it could have exceeded this tremendous milestone) in a matter of days. While all of us at TouchArcade Towers have been having a blast with this unique survival title, it's been fascinating to see how the community on our forums have reacted and embraced Death Road to Canada. Amidst expected discussion over the gameplay, controls, and - of course - the game's (still exceedingly cheap) $7.99 price tag, there has been some fantastic discussion in numerous guises over the quirks that make Death Road to Canada so special, and an early candidate for Game of the Year 2017...

Ahoy Games has just released Tiny Bombers [Free] onto the App Store, and if you like Bomberman, this is worth checking out. Basically, the concept is Bomberman, where you have bombs on a grid where you can upgrade the number of bombs and how far the explosions reach, and you lay them down to blow up obstacles and enemies. You can chain together bomb explosions, but of course, you have to be careful with the timing such that you don't blow yourself up. Now, Tiny Bombers puts those basic mechanics into a Crossy Road [Free] style game, where the world is slowly crumbling behind you, and you have to advance ever forward...

Like anyone who has been playing games for any length of time, I've seen so many endings that they barely even register in my memory anymore. But I distinctly remember the Saturday one summer in high school when I finally finished Super Ghouls 'n Ghosts. My friend owned the game, and I had dabbled with the game here and there over the couple of years leading up to that moment thanks to the occasional loan. It was something I had originally written off as being too frustrating to care about, but I was staying at my buddy's house that weekend and he was out for the day. Lacking other options, I sat down and played through the whole thing (twice). It's an incredibly difficult game even for its era, but there's a certain rhythm to it that will carry you through once you learn it. And to be perfectly honest, it's probably the easiest game in the series that started with 1985's Ghosts 'n Goblins...

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