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Category Archives: Development Tools

Apple quietly rolled out a change to a certain feature that allowed developers some leeway with typos and the ‘What’s New’ section in general in addition to support URLs. Beginning April, developers can no longer edit either of these sections without submitting a new app update to the App Store. Until now, developers could change the URLs for marketing and support in addition to the ‘What’s New in This Version’ text to correct simple typos once an update has gone live. This could even allow some developers to roll out a server side change with new client side features and have the update notes reflect this change without actually submitting a new binary. This can even be useful for an app update that actually ends up not working as expected so the developer can notify customers to hold off on an update (assuming said customers don’t have auto updates enabled) like with Super Hexagon...

While there's a heck of a lot of different awards and contests out there for mobile games, there's always room for one more, right? Appodeal is a pretty cool SDK developers can use to increase the monetization of their ad-based games by allowing games to run the ads that pay the most across loads of networks. I've heard good things about it, and I sort of like how it pits the ad networks against each other. Anyway, they're running a contest called the "Indie Game Blast Off Contest." They're not giving away actual cash, but instead, a bunch of stuff which could be super valuable if you're trying to get your game off the ground...




Heads up for game developers out there: Sonniss has released a massive bundle of audio that's available royalty-free to use in your game. The provider of sound effects libraries couldn't make it to GDC this year, but they wanted to give something back to the gaming community, so they decided to release a collection of sound effects that comes in at over 10 GB, full of sound effects you can use without worrying about royalties. You can check out what is included here...

It seems like a question that pops up on a near-daily basis on our forums is "How do I get started to make my own game?" Well, if my Twitter feed is any indication, iOS developers can't get enough of Unity and, as this video illustrates, you can have a totally functional prototype of a basic game using the Unity development environment in under an hour:..

With the release of the iPhone 4 less than a week away, many readers are surely counting down the days until they can call Apple's most powerful pocketable device their own.  The iPhone 4 boasts hardware enhancements that will allow for more sophisticated applications of every sort -- but especially games.  Its "Retina display" packs four times as many pixels as the current iPhone into a display of the same physical size, yielding a 326 pixels-per-inch, razor sharp display that makes jaggies a thing of the past. The 1GHz Apple A4 processor, which is currently used in the iPad, will allow for more complex games with improved physics and AI. And, finally, there's the gyroscope which will allow for incredibly accurate in-game motion tracking...

As Pocket Gamer reports, the first games that support Facebook Connect have appeared in the App Store.  Facebook Connect is a framework provided by Facebook that developers can utilize in order to allow players to link games to their Facebook profile for automatic posting of high score info to their profile feeds...

GarageGames, a technology provider for independent developers around the world, has recently announced the addition of iPhone support for its Torque game engine...

[ NOTE: The data in this archived post refers to the iPhone 3G and 2G iPod touch and earlier. ]..

The iPhone packs a rather notable punch when it comes to CPU horsepower for a mobile computing device of its size and class.  The 620MHz Xscale-based ARM core in its chipset is no slouch--in fact it's one of if not the most powerful extremely-low-wattage mobile processor out there.  But, that's not to say that the iPhone is up to any and every computer gaming challenge...

This year's 2008 Worldwide Developers Conference kicked off with the launch of the iPhone 3G and demos of a number of new iPhone and iPod Touch games. We were hoping that Apple would finally provide some solid details on the exact launch of the iTunes App Store and also release developers from the somewhat vaguely termed Non Disclosure Agreement which accompanies the SDK...

A developer behind the iPhone port of the FPS classic DOOM recently spoke out regarding the port project as well as iPhone development in general...

Apple has just posted the fourth beta version of the iPhone SDK for download.  Among other improvements, this release brings the notable inclusion of OpenGL ES support in the iPhone simulator.  Developers can now test, tune, and debug their OpenGL ES code with ease, which is great news for the millions of us anxiously clutching our iPhones in anticipation of the June launch of the iTunes App Store...

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