All the way back in August 2016, we caught the first glimpse of developer Keybol's Tower Fortress. While the arcade platforming action wore its influences such as Metroid and Downwell [$2.99] on its sleeve, the stunning pixel art graphics from the creator of PC hit Dungeon Souls, as well as an ambitious amount of content and customisable options, Tower Fortress offered a lot of potential to live up to the illustrious critical acclaim of the titles it was inspired by. After many months of fervent anticipation, Keybol has finally announced that Tower Fortress is set to launch on the App Store next month on March 15th, and has released a slick launch trailer that demonstrates the game's frenetic and feverish action in great detail.

As I alluded to at the time of Tower Fortress's initial reveal, the change of direction from Downwell (instead of descending the dungeon, you have to climb to the top to save your town) may be relatively subtle on paper, but creates a whole new style of play that should offer up a suitable challenge even for veterans of the 2015 App Store classic. With four dynamically varied areas to explore - all of which are randomly generated each time - and four bosses to eliminate at the end of these levels, as well as twenty enemy types and a cacophony of upgrades and weapons to experiment with, Tower Fortress looks set to shatter the tired cliche of 'quality over quantity' by offering both in spades. I'm extremely excited to try out Tower Fortress on March 15th, which is also coincidentally my birthday - and I can't think of a better way to celebrate than with some retro platforming action. For more details and discussion on Tower Fortress in the lead up to its release, be sure to head by our forum thread.